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Programming games from scratch: for children and teenagers, as well as their parents and teachers! Designed for a wide range of readers interested in learning programming. Tkinter Library - modern programming.
- Recommended age: 13 years and older
- Writing games: learning programming in Python 3 through the creation of simple yet demonstration-rich game programs.
- Information on working with the Tkinter library is provided, which allows for creating sophisticated programs with a convenient intuitive interface, an introduction to functional (procedural) programming, principles of program construction based on the "divide and conquer" rule fostering creative thinking and efficient results in everyday life. How to create a button? How to program an action upon clicking it? How to display a message window? Concise modern design, beauty, and elegance - that's Tkinter.
Why this textbook in particular? I have been a computer science teacher for two decades and have encountered one annoying thing. Most materials meant to "teach programming" do not actually teach but rather serve as language manuals: syntax, functions, output. Even if we memorize the entire Russian-English dictionary, we won't be able to speak English. Because to converse, you need to master thousands of nuances: tenses, declensions, usage of pronouns and prepositions, and more.
In this textbook, I not only discuss the Python 3 language but also guide the reader through reasoning processes, logical deductions, answering not only the question "With what?" but also "For what?" and "Why?" All theory is immediately reflected in practice.
MATERIAL STRUCTURE:
- - Basic information about the Python 3 language;
- - Game architecture: principles games are built on, what needs to be considered, how to structure data processing systems;
- - Programmer's tricks: you can't cheat fate, but you can (and should) make work easier;
- - Games: this section includes four games:
- “Guess the Number”. Game objective: entertainment and analysis of number series. For children learning to count. If you're a parent, you can write a game specifically for your child by incorporating your own preferences into the program.
- “Learn to Count”. Game objective: developing counting skills. Suitable for everyone - even adults who wish to enhance their skill and speed in mental arithmetic.
- “Casino 678”. Game objective: anti-promotion of gambling. When you design an algorithm yourself and realize through losing virtual money that winning is simply impossible, interest in gambling fades away. Recommended for teens dreaming of suddenly getting rich with at least "a million dollars" and living carefreely.
- “Racecourse”. Game objective: exploring the Tkinter library, creating a windowed application (Windows), working with images, image animation within the program window, coordinate systems. Handling process parameters: changing the game situation based on randomness.
The presented algorithms aim to cultivate:
- - Understanding how processors work;
- - Practical ability to create and write algorithms in a language;
- - Skill in implementing data processing with Python tools;
- - Ability to use modern high-level language features;
- - ... and promoting creative entertainment.
You will find:
- - Basic data processing algorithms;
- - Practical advice and observations based on years of experience;
- - Algorithm design stages for games;
- - Descriptions of Tkinter library operations through practical examples;
- - Tests for practicing Python code understanding.
概要
Пишем игры на Python, часть 1 は、 Viktor Trofimovによって開発されたカテゴリ 教育 の フリーウェア ソフトウェアです。
Пишем игры на Python, часть 1 の最新バージョン gl_6.03 2024/03/27 にリリースです。 それは最初 2024/03/27 のデータベースに追加されました。
Пишем игры на Python, часть 1 が次のオペレーティング システムで実行されます: Android。
ユーザー Пишем игры на Python, часть 1 の 4 5 つの星からの評価を与えた。
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