The Graphics Codex 2.16

The Graphics Codex 2.16

Morgan McGuire - Commercial - out of 18 votes

The Graphics Codex runs on iOS.

License: Commercial
Date added: 04/24/2024
Publisher: Morgan McGuire
Changelog: Path Tracing chapter introducing this fundamental algorithm.
Array filter for efficient in-order removal during iteration.
Array fast remove for efficient random-access removal.
Fisher-Yates shuffle for randomizing an array.
Uniformly distributed random integers.
Added scalar C++ HSV-RGB conversion.
Added GLSL and JavaScript code to Cross product.
Added some simple examples of scattering functions to The Rendering Equation chapter.
Moved the Version Control chapter after the The Rendering Equation chapter.
Added syntax highlighting for more C++ types.
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